Post by Kokoata on Jan 22, 2024 0:55:06 GMT
Training
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Have your companion act out a specific task by training them!
All species are different; some are more open to learning quick tricks, others (with their far more aggressive demeanor or sentience) could make training attempts pitiable, tiring, or even laughable...
________________________________________________________________
Guidelines:
. not everything can be learnt by everyone
. you don't have to train 'XYZ' if your companion already knows it!
. companions d.lvl and loyalty to the Avatar, determines if they act on given commands
. you may choose to train in the Fields, either in your own plot or asking someone to use theirs!
. you can train in wild areas, though be warry of predators...
-
Avatars:
There are a variety of ways of improving your Avatar;
Skills and Knowledge can be learnt, Stats can be increased, and different records of accomplishment can be acquired, such as TR, QR and titles.
Companions:
. Link all threads where the requirements were met in their Avatars Journal
. Add the trained move to your companions stats
Training often asks to write out XYZ scenario, for so many minutes, to be considered trained.
Most training can be paused, and returned to at a later date!
After any given requirements are met, list the learnt move/task/trick within this companions stats.
You can and use this new move/task/trick within your roleplays & activities!
There may be limitations, such as once-per-day-use, or time-limit; any notes, limitations or additional info. will be noted alongside individual move/task/tricks.
Tricks:
Bow, Shake, Roll-over! Tricks are simple, quick and often fun, acts! Most animals are capable of learning tricks- those with a m-mentality of 7+, will actively ignore these requests...
For Show: Golden Presentation
Better Breeder: Polite Company
Combat:
Slash, bite, claw! Combat training lets you tell your pet or companion what to do in a fight- most of your companions will make their own choice on the fly in response to a threat, though they'll listen to your Avatars command if they're highly loyal to your Avatar!
Defense: Ever the Defender
Offense: Knights Righthand
Elemental: Handlers Guide to Elementals
Arcane: t
Tact: t
Tasks:
Messengers, Herders, and Gathering! Tasks can be taught and taken on by those with a mentality of 5+, helping you to achieve more difficult and arduous things, such as traversing a great terrain carrying your letters from point A-to-B.
Messengers: Above the Skyline
Herding: Herds and their Guardians
Gathering: Our Small Collectors
________________________________________________________________
Have your companion act out a specific task by training them!
All species are different; some are more open to learning quick tricks, others (with their far more aggressive demeanor or sentience) could make training attempts pitiable, tiring, or even laughable...
________________________________________________________________
Guidelines:
. not everything can be learnt by everyone
. you don't have to train 'XYZ' if your companion already knows it!
. companions d.lvl and loyalty to the Avatar, determines if they act on given commands
. you may choose to train in the Fields, either in your own plot or asking someone to use theirs!
. you can train in wild areas, though be warry of predators...
-
Avatars:
There are a variety of ways of improving your Avatar;
Skills and Knowledge can be learnt, Stats can be increased, and different records of accomplishment can be acquired, such as TR, QR and titles.
Companions:
. Link all threads where the requirements were met in their Avatars Journal
. Add the trained move to your companions stats
Training often asks to write out XYZ scenario, for so many minutes, to be considered trained.
Most training can be paused, and returned to at a later date!
After any given requirements are met, list the learnt move/task/trick within this companions stats.
You can and use this new move/task/trick within your roleplays & activities!
There may be limitations, such as once-per-day-use, or time-limit; any notes, limitations or additional info. will be noted alongside individual move/task/tricks.
Tricks:
Bow, Shake, Roll-over! Tricks are simple, quick and often fun, acts! Most animals are capable of learning tricks- those with a m-mentality of 7+, will actively ignore these requests...
For Show: Golden Presentation
Better Breeder: Polite Company
Combat:
Slash, bite, claw! Combat training lets you tell your pet or companion what to do in a fight- most of your companions will make their own choice on the fly in response to a threat, though they'll listen to your Avatars command if they're highly loyal to your Avatar!
Defense: Ever the Defender
Offense: Knights Righthand
Elemental: Handlers Guide to Elementals
Arcane: t
Tact: t
Tasks:
Messengers, Herders, and Gathering! Tasks can be taught and taken on by those with a mentality of 5+, helping you to achieve more difficult and arduous things, such as traversing a great terrain carrying your letters from point A-to-B.
Messengers: Above the Skyline
Herding: Herds and their Guardians
Gathering: Our Small Collectors