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Post by Kokoata on Aug 31, 2020 16:03:35 GMT
Magic _____________________________________________
Magic is an energy that a spell-caster (sorcerers, witches & wizards) can tap into. Magic is a life-blood within the world that offers an endless, if dangerous, supply of energy & force. Different spell-casters have different ways of accessing and using this energy; for better, or for worse!
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Guidelines: . magic can be obtained through practice, study, or your parents heritage! . there are many objects out there in the world that can enhance/hinder magic! . because it is a kind of energy, you'll want to try to avoid blow-backs, reversing, and explosions! - [example] -
HEXES While un-comfortable, humiliating or derogatory, Hexes are curses without teeth. They're not as 'expensive' for a caster to cast, and they only last a few hours to a few days. These are often used by persons of power who don't see you as a threat, but might want to teach you a lesson in manners!
BLESSINGS Simple, uplifting and always positive, a blessing is often something small, thoughtful, and sometimes recurrent for most of your life! Blessings are always good, though some might not be in a position where they see it that way..!
CURSES The hard, the brutal and the terrible. Curses are the blood, sweat and tears of someones ultimate need to see someone suffer. Most curses have a deep personal conflict involved; incidentally, being aware of why someone is cursing you, or finding ways to otherwise soothe the un-rest, is often the only way to find a resolution to end a curse.
ENCHANTMENT Adhering the energy from the earth is a sure-fire way to up the anti for your weapons, armor, and items! There are multiple ways of enchantment, some more dangerous than others...
CASTING Focus magic into a form, and shoot it out! Most casting requires a 'select' element, unless you have a 'storage' of a particular element handy!
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Post by Kokoata on Sept 2, 2020 5:37:43 GMT
Hexes_____________________________________________ Spells for cross-folk who want to teach someone a lesson in forgiveness or manners! These spells are relatively harmless, but can still be rather upsetting to have! ________________________________________________________________ Guidelines:.hexes don't last long! a weak casters' might only last a few hours, while a stronger casters' may last up to a full week! . . - [Hexes]Affect your Writing and how your Avatar sounds when they speak! *see: text-generator - This is how it looks when talking backwards: siht si woh ti skool gniklat sdrawkcabThis is how it looks talking upside down: uʍop ǝpısdn ƃuıʞןɐʇ sʞooן ʇı ʍoɥ sı sıɥʇ This is how it looks with reverse lettering: Siht si woh ti skool htiw esrever gnirettelThis is how it looks with reverse wording: wording reverse with looks it how is This This is how it looks with reverse text: txet esrever htiw skool ti woh si sihT
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Post by Kokoata on Sept 2, 2020 5:39:13 GMT
Blessings_____________________________________________ Blessings are always given, never sold or something to be taken. Some examples of blessings are + stat bonuses, permanent enchantment on items, or a bit of luck with finding resources! A blessing given from a deity is often related to the relationship you have with your faith (and the immediate circumstances). Anyone can offer a blessing in these trying times, but it takes someone of great following, faith, or power to truly bring light to your life! _____________________________________________ Guidelines:. fostering a relationship with your deity will earn you better blessings! . following your faith will earn you respect among the deities peers . type, strength, and duration of a blessing depends on the strength of the casters' faith with their diety! --- BLESSINGS can be created and placed by Knowledgeable spell-casters, or given randomly by a deity that has grown aware of your Avatars' existence, and finds them worthy of some positivity in their life! Blessings are often small, nice, & uplifting things that can stack with one another. There are no limit to blessings. They may take place as a one-time happenstance, become a recurring event, or if placed on an item, it will fade when exercised (example: slaying a beast using a +1 sword, the +1 stat dissipates). - Every-day Blessings;These blessings can happen to anyone while praying at a shrine or altar! It's a simple way for a deity to appreciate your givings. Full-Moon Blessings;These blessings can happen to those who've gone out of their way to interact with their deity, and who are invested with devoting themselves to the god. Those who give an offering nearly every-day might have these things happen to them.. circumstances are everything! Blue-Moon Blessings;These blessings are so few and far between that lots tend to doubt that these things ever happened! Any follower could technically be subject to these, though its often those that the deity has taken favor, with that gain these favors... - . Check out Casters' Basics at the library for a guide on how to create and place blessings!
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Post by Kokoata on Sept 2, 2020 5:42:09 GMT
Curses _____________________________________________
The devoted damned send their prayers... Curses are no joke, and any successful curse is a debilitating, life-long epidemic that takes completing a huge task, or effort, to fix. Curses should never be attempted by anyone other than masters, as the blow-backs can be catastrophic and terrible..! _____________________________________________
Guidelines: . . .
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CURSES are liable to pass onto the next generation, grow worse over time, or completely degenerate! It all depends on the circumstances surrounding the curse. Any-one who wants to enact on a curse must either give-up something of theirs that holds profound value, or otherwise have something taken away, in a deeply painful manner...
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Cursed Blood; The blood of someone suffering; can be used in enchantments and used for soul-binding.
Soul-binding; Defile someone's honor and bind their pain in an enchantment; this enchantment can be used to give a creature additional power, or bind the victims hibitions, turning them into a bidding slave. This only works so long as the victim stays a victim, and doesn't heal into a survivor.
Sacrifice; Take away a life that was deeply loved or innocent. This only works so long as being(s) are grieving the loss; the deeper the grief, the more powerful the enchantment...
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Post by Kokoata on Sept 3, 2020 23:49:37 GMT
Enchanting _____________________________________________
A sure way to charge up your weapons, armor and other items. For the more masterful, it can mean creating synthesized beings..! Most enchanting can be done with gemstones and geodes _____________________________________________
Guidelines: . . .
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Post by Kokoata on Nov 16, 2020 21:17:25 GMT
Casting _____________________________________________
Casting, or 'to-cast-away-from', is the collecting-of-energy, (or 'magic'), and effectively "shooting" it from your spirit and/or body! _____________________________________________
Guidelines: .the strength of the Caster defines the strength of the Cast! .different 'words' of magic offer different capabilities! .having an object with a carved-word, means you can exchange it for a different carved-object later! .carving, tattooing or branding a word means immediate access to casting, but also means an inability to access magic without the 'word' becoming involved! example: having the 'word' 'Fire' carved into a palm, means working with magic will always involve 'Fire' in some-way!
- Your Avatar cannot handle more than 1 elemental magic at a time; a second elemental is possible, but for proper effect, the magic must come from a different, outside second-source!
An Avatar attempting to include a second-element while casting the first, without an outside-source, will muddle the two energies together, causing either a low-grade outcome or a terrible reaction!
Your Avatar has a limit of energy, and splitting it between two sources uses more power!
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