Post by Kokoata on Jul 28, 2020 4:38:11 GMT
Travelling
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Each area offers an [info] thread, detailing how a land looks, sounds, and feels.
There'll be a list of trails, each with a timestamp dictating how long it takes an Avatar to walk to a given destination.
There are ways out there which makes travelling quicker or takes your farther, such as riding stead, crafting particular mechanics, finding specific technology, using a source of magic, and more!
Once you've met the sentence requirements for reaching your destination, create a break at the bottom of your writing; this lets others know you've since left the path (and unavailable for interaction)
A break can be shown any-which-way, such as a pattern ' -x-x-x- ', or a sign off ' they've left the trail '.
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Guidelines:
. listed places are the extent of a road; [Grand City Thera] to Fields, then to Baltic Woods,and so on
. no need to travel around a settlement, you can go from Grand City Thera's Neighborhood straight to the library
. timestamp requirements are for exiting a board
. no-need to meet timestamps to enter a board
. 1 sentence = 1 minute
. travel threads are automatically open threads (7.)
. re-use, or create new, travelling threads!
. do Not delete old travelling threads!! add 'old' to the title, they'll be archived!
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[example][example][example]
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Travelers Record:
For every [Settlement] you exit, you gain 1 Travel Record.
This TR is invaluable for those looking for someone experienced to traverse Wild or UNTAMMED areas. NPC will want those with a particularly high TR, to deliver their packages and letters too sensitive to trust to Aerial Towers...
. Instant-transportation methods (such as teleportation) does not give TR.
. Keep a record of your Avatars TR in their Journal!
_____________________________________________
Each area offers an [info] thread, detailing how a land looks, sounds, and feels.
There'll be a list of trails, each with a timestamp dictating how long it takes an Avatar to walk to a given destination.
There are ways out there which makes travelling quicker or takes your farther, such as riding stead, crafting particular mechanics, finding specific technology, using a source of magic, and more!
Once you've met the sentence requirements for reaching your destination, create a break at the bottom of your writing; this lets others know you've since left the path (and unavailable for interaction)
A break can be shown any-which-way, such as a pattern ' -x-x-x- ', or a sign off ' they've left the trail '.
_____________________________________________
Guidelines:
. listed places are the extent of a road; [Grand City Thera] to Fields, then to Baltic Woods,and so on
. no need to travel around a settlement, you can go from Grand City Thera's Neighborhood straight to the library
. timestamp requirements are for exiting a board
. no-need to meet timestamps to enter a board
. 1 sentence = 1 minute
. travel threads are automatically open threads (7.)
. re-use, or create new, travelling threads!
. do Not delete old travelling threads!! add 'old' to the title, they'll be archived!
-
[example][example][example]
-
Travelers Record:
For every [Settlement] you exit, you gain 1 Travel Record.
This TR is invaluable for those looking for someone experienced to traverse Wild or UNTAMMED areas. NPC will want those with a particularly high TR, to deliver their packages and letters too sensitive to trust to Aerial Towers...
. Instant-transportation methods (such as teleportation) does not give TR.
. Keep a record of your Avatars TR in their Journal!